Version 3.1.7

This release of dyn4j is a maintenance release to fix bugs in the Ellipse.contains, Ellipse.getHalfHeight and HalfEllipse.contains methods.  This release also had a bug fix in the Graphics2DRenderer class.  See the change detail in the release notes. This release has one breaking change: the Ellipse.getPointClosestToPoint method has been removed.  This method was based on an incorrect Read more about Version 3.1.7[…]

Version 3.1.3

This release fixes a bug in the Polygon inertia and center of mass calculations. This bug would also throw off multi-fixture body’s inertia. This bug would manifest if a polygon was created away from the origin. This version has no API changes. No new release of the Sandbox was published for this release.

Algorithmic and Architectural Gaming Design: Implementation and Development

Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is Read more about Algorithmic and Architectural Gaming Design: Implementation and Development[…]