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Category: News

Version 4.0.2

Posted on October 15, 2020 by William Bittle

This version includes a few minor bug fixes for 4.0.1.  See the release notes for more details.

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Version 4.0.1

Posted on September 25, 2020 by William Bittle

This version includes a few minor bug fixes for 4.0.0.  See the release notes for more details.

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Version 4.0.0

Posted on August 29, 2020August 29, 2020 by William Bittle

This version features a number of improvements to API (and deprecation) and massive performance improvements (30-40%) for large worlds.

[…]

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New Getting Started Video

Posted on January 10, 2020January 10, 2020 by William Bittle

I created a new getting started video (since the other one was so out of date).  In this video I opted for cloning the dyn4j-samples project in GitHub which turned out to be very simple – yielding a video less than 2 minutes.

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Version 3.4.0

Posted on January 10, 2020January 10, 2020 by William Bittle

This version is a significant update containing a number of important bug fixes and performance enhancements.  Big thanks go out to mtsamis for the contributions and interest.  NOTE: This version has a few breaking changes that you need to be aware of.

[…]

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Version 3.3.0

Posted on April 15, 2018 by William Bittle

This release was focused on Java 9, OSGi, and Maven but also includes some behavior changes and performance improvements.

[…]

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Version 3.2.4

Posted on May 1, 2017May 1, 2017 by William Bittle

This is a maintenance release to fix the issue where the a Joint removed from a World cannot be added back or to a different world due to an internal member not being cleared.

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Version 3.2.3

Posted on September 4, 2016May 1, 2017 by William Bittle

This release fixes issues with the getRadius(Vector2) method for the Slice, Capsule, Ellipse, and HalfEllipse shapes under local rotation and fixes the detect(AABB) method in the Sap broadphase.

[…]

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Version 3.2.2

Posted on June 19, 2016May 1, 2017 by William Bittle

This release is primarily for a new collision shape called Link. This shape extends the existing Segment shape and provides for smooth sliding across chains of Links. There were some minor fixes and code clean up as well.

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Version 3.2.1

Posted on November 23, 2015 by William Bittle

This is a maintenance release to fix a few critical bugs in the Polygon, Rectangle, and Segment classes for local rotations (see this post for details). This release also contains some small enhancements (a few new methods) to some of the joints and a complete rewrite of all the joint class javadoc documentation.  The documentation Read more about Version 3.2.1[…]

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Bible Collision Detection Constrained Dynamics Contacts dyn4j EPA Equality Constraints Game Development GJK Java One God OpenGL Physics SAT

Categories

  • Bible (1)
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    • Collision Detection (7)
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Recent Posts

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  • Version 4.0.1
  • Version 4.0.0
  • New Getting Started Video
  • Version 3.4.0

Recent Comments

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