This version includes a few minor bug fixes for 4.0.0. See the release notes for more details.
I created a new getting started video (since the other one was so out of date). In this video I opted for cloning the dyn4j-samples project in GitHub which turned out to be very simple – yielding a video less than 2 minutes.
This is a maintenance release to fix the issue where the a Joint removed from a World cannot be added back or to a different world due to an internal member not being cleared.
This release is primarily for a new collision shape called Link. This shape extends the existing Segment shape and provides for smooth sliding across chains of Links. There were some minor fixes and code clean up as well.
This is a maintenance release to fix a few critical bugs in the Polygon, Rectangle, and Segment classes for local rotations (see this post for details). This release also contains some small enhancements (a few new methods) to some of the joints and a complete rewrite of all the joint class javadoc documentation. The documentation Read more about Version 3.2.1[…]
The primary goals for this release were performance enhancements and API clean up. It took a lot longer than I had expected but I’m very happy with the results. Highlights include improvements in the performance of collision detection and ray casting operations and a much cleaner public API and more thorough javadoc comments. The API has been changed a Read more about Version 3.2.0[…]